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Old Jul 17, 2006, 08:55 PM // 20:55   #41
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If only someone was reading this. When I mean someone, I mean someone who is part of the Guild Wars staff that can change things. Why? Because this is like a gold mine of information. The players are actually yelling out to them everything that's wrong and what needs to be done, but it's being completely ignored. Sadly so.
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Old Jul 17, 2006, 09:36 PM // 21:36   #42
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Quote:
Originally Posted by lyra_song
I think you want to say the it doesnt work for you. I love the PvP/PvE duality of Guild Wars and i want the line between the two to dissolve and blur further. I like how i can jump from PvP battles to farming/questing very easily. While I agree that pure pvpers and pure pvers are very different in personality and motivation, those players who enjoy both are really the ones who are truly getting the benefits of the way the game is set up.
If the two were seperated and PvP was given full UAX, you could easily do the same in that model.
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Old Jul 17, 2006, 10:26 PM // 22:26   #43
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Quote:
Originally Posted by Slainster
its kinda sucky to think about.. I still love playing Tyria so much that i havent bothered to fully explore Factions yet.. when i do play in the factions world, I always come away feeling a little let down somehow...
I like Tryria to and the whole game should reflact on your char.s advancment and keeping up with other players not just skills and new sets of armor.
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Old Jul 17, 2006, 10:35 PM // 22:35   #44
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A certain title of mine comes to mind... When they finally enable people to max that.. Then you know its all over. *cough* Skills *cough*

At that stage you might aswell sell your account on ebay before people get wise that its the last chapter, i know i probably will. At least to make up the cost of buying the game in the first place.

Last edited by Yarly; Jul 17, 2006 at 10:40 PM // 22:40..
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Old Jul 17, 2006, 10:37 PM // 22:37   #45
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The games are standalone but they are unequivocally linked together. The company position of completely ignoring old games when they are just as viable to sell as the current game is a ridiculous idea on its face. Combine that with poorer and poorer marketing and word of mouth, less games will be sold of new chapters but more people will spread across the various worlds maknig every single chapter worthless, especially with the company emphasis on playing with a team while simultaneously making playing with a team unfavored. Soon the thing will break down entirely.
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Old Jul 17, 2006, 10:42 PM // 22:42   #46
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Originally Posted by Chadatog
Actually Domino is even more wrong. The 30 repeat skills were not included in the "new" 30 for each core class. So we actually got 30 new skills and 5 repeats per core class class. So that's a total of about 480 new skills in factions and 30 copies from proficies. For a grand total of 6.25%. Your math is way off Domino.
There are 25 new skills, plus 5 copies per class. However very few of the new skills actually bring something new and worthwhile to the core classes. But then there's always been skills that have never been used.
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Old Jul 17, 2006, 10:50 PM // 22:50   #47
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Well I was concerned too but I think the older chapters are more or less SUPPOSE to die away and everyone is suppose to flock to the new one. Assuming it works that way i don't see a major problem.. the majority of the people will be in the most current Chapter... and if they get bored they can go to some older chapters just for the heck of it. So it will probably work out though I too was concerned with there being too many but they'll have to add something new because as someone said
if the levels never get higher
if the weapons have the same stats more or less even greens will be cheap and many to choose from ect.
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Old Jul 17, 2006, 11:01 PM // 23:01   #48
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Quote:
Originally Posted by lyra_song
I love the PvP/PvE duality of Guild Wars and i want the line between the two to dissolve and blur further. I like how i can jump from PvP battles to farming/questing very easily.
You could still do that if they separated PvE and PvP, meaning use the same character to do both. By separating them, I mean allowing PvE and PvP to have different skills, not tying access to PvE areas with PvP results, and not forcing or encouraging PvP action as part of the PvE storyline.

Quote:
Well I was concerned too but I think the older chapters are more or less SUPPOSE to die away and everyone is suppose to flock to the new one.
It's not working that way, though, at least from what I've seen. When I wrote about mission areas having only one district, I was referring to Canthan missions. Anet itself has said many times that you can pick what chapters to buy and which ones to skip. They, of course, want you to buy them all, but they've also acknowledged people will skip chapters for whatever reason. And when I buy an online game that's advertised as a game with no monthly fees!!!, I don't expect it to have a six-month expiry date. That's hardly remarkable.
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Old Jul 18, 2006, 12:59 AM // 00:59   #49
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Quote:
Originally Posted by felinette
You could still do that if they separated PvE and PvP, meaning use the same character to do both. By separating them, I mean allowing PvE and PvP to have different skills, not tying access to PvE areas with PvP results, and not forcing or encouraging PvP action as part of the PvE storyline.
You do know thats essentially destroying the basic model of how the game functions?

The battle system in PvE is the same battle system in PvP.

If we seperate the skills and completely make each side seperate, then it wouldnt be the same game.

It might as well be 2 games. Like how Unreal and Unreal Tournament both use the same game engine and exist in the same universe, but its not the same game.

If thats the case then PvPers should get their own "pvp expansion" with different skills and PvErs should get a "PvE expansion".

Why pay for content when you dont even play it? Can't you see how ridiculous that sounds?

Quote:
Originally Posted by 0mar
If the two were seperated and PvP was given full UAX, you could easily do the same in that model.
I believe Isaiah Cartwright addressed the issue of a UAX as something of a possibility when more chapters exist and a player wants to "catch up" on older skills after entering Guild Wars from a later chapter. As it stands, a UAX would allow players to "burn through content".

I completely oppose seperating pvp and pve. I think what needs to happen is allow players an easier way to jump into pvp and unlock things much more easily to be competitive.
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Old Jul 18, 2006, 01:28 AM // 01:28   #50
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Arena Net has driven too much of the wedge between PvP and PvE to continue to try and link them without removing the wedge
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Old Jul 18, 2006, 03:13 AM // 03:13   #51
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Quote:
Originally Posted by lyra_song
If we seperate the skills and completely make each side seperate, then it wouldnt be the same game.
I never said the skills would be completely separate. I said that PvE and PvP could have different skills. Separating PvE and PvP would change the game in some fashion (natch!), but it wouldn't be as radical as you make it sound. It wouldn't destroy the game's model, and both could still have the same battle system.

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Why pay for content when you dont even play it? Can't you see how ridiculous that sounds?
Not really, since many of us are doing that now, anyway, with the current model.
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Old Jul 18, 2006, 03:38 AM // 03:38   #52
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Quote:
Originally Posted by felinette
Not really, since many of us are doing that now, anyway, with the current model.
Exactly. It would fragment the community even further. I mean, we're already fairly divided as it stands.

Its like the Luxon/Kurzick thing. Why really "choose" a side?

You can play both sides and you need to if you want 100% of the map. You can enjoy more of the game if you play both sides.

Why choose PvE only? Why choose PvP only?


I feel that Anet should continue to try to resolve the rift between the two player types and maybe we'll have just 1 type of GW player, The PvE/P player. I think that should be the direction that Anet should go. Better PvP and PvE that is interconnected enough that players will want to play both types.

Last edited by lyra_song; Jul 18, 2006 at 03:40 AM // 03:40..
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Old Jul 18, 2006, 04:33 AM // 04:33   #53
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Quote:
Originally Posted by lyra_song
Why choose PvE only? Why choose PvP only?
Because they are practically 2 different games. Apples and oranges are both fruits, but you don't have to like both, you can like apples but not oranges. Some people find pve mindnumbingly boring. Some people don't like the competive atmosphere and dont want to put up with zomg you arent rank x you cant play. So they play what they like and don't play what they don't like. People choose PvE only or PvP only because they can chose.
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Old Jul 18, 2006, 04:45 AM // 04:45   #54
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I think the problem is not pvp and pve. but people who want both.Pvp and pve they are in a real minaority.
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Old Jul 18, 2006, 04:59 AM // 04:59   #55
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Quote:
Originally Posted by anoymous
Because they are practically 2 different games. Apples and oranges are both fruits, but you don't have to like both, you can like apples but not oranges. Some people find pve mindnumbingly boring. Some people don't like the competive atmosphere and dont want to put up with zomg you arent rank x you cant play. So they play what they like and don't play what they don't like. People choose PvE only or PvP only because they can chose.
Yes, in the end its about the player and their choice of playing styles. However, i feel that GW is the one of the best games that fosters a playing style with this duality of PvE and PvP and they should continue that mindset instead of splitting the game in half.

I for one would LOVE to make PvP and PvE more interconnected. Things like World At War (although flawed) and Alliance battle/PVE-P missions (Also flawed) are good ideas in this direction but are of course, flawed. The benefits have to be more obvious and still reward more hardworking players, without punishing people new to PvP.

Quote:
Originally Posted by dreamhunk
I think the problem is not pvp and pve. but people who want both.Pvp and pve they are in a real minaority.
Yes its quite sad that people who enjoy all aspects of the game are the minority vs the extreme pvp or pve inclined who are close minded completely to one side of the side or the other.
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Old Jul 18, 2006, 05:02 AM // 05:02   #56
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There are already ghost towns in Factions. I mean major cities like HzH and Cavalon only have 2-3 districts at a time from what I've seen. Thats not a lot. This will be a major problem, when Chapter 3 comes out. Who will want to own any cities in Factions, what will be the point? None. So far the only reason ANYONE will go back to Factions is for the material storage, and nothing more. Why oh why couldn't such a bueatiful game taken a different approach.
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Old Jul 18, 2006, 05:23 AM // 05:23   #57
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Well if guild wars starts going down hill, i say let the people eat cake! Give them what they want, guns, rockets, heck give them sportcars!

Yes, well some of us want that, but many of us don't. Who knows, if things do get bad, and you have to appeal to the masses, things happen.

If they want original ideas, i say let them looks at the suggestions, i mean heck so many have voted for engineer, and many other cool concepts classes. I know i have one, nevin you have some, actionjack has a bunc too. Rikumaru, although i'm not sure at 1:19 am if it's riki or er i don't know my brain hurts lol. Still i mean heck those are some crazy orignal thoughts, never know maybe we will seem them someday.

Although you never know, the factions may be popular, i mean heck if less people fight for it, more will. If it seems easy, like hey i can finally control a town, more will get the idea and go through cycles of grinding again.

Still either way, i'll be playing guildwars for a while, only thing that will stop me will be real life issues, or if they change the game in such a way.. that makes me not want to login.

We just have to see what the future holds, i doubt it will be the apocalpse.
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Old Jul 18, 2006, 05:28 AM // 05:28   #58
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I'm very optimistic about Chapter 3. Why you ask ? Because if Chapter 3 is as average as factions , there will be no more guild wars
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Old Jul 18, 2006, 05:32 AM // 05:32   #59
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Quote:
Originally Posted by Sirus Dibley
I'm very optimistic about Chapter 3. Why you ask ? Because if Chapter 3 is as average as factions , there will be no more guild wars
Thats some serious flamebait right there.
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Old Jul 18, 2006, 06:08 AM // 06:08   #60
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There are some really good points ppl are making on here. This is my input, A-net created a great game mmropg without a monthly fee, I believe a first. They claimed that they would release stand alone expansion in place of a monthly fee. On paper this seems like a wonderful idea. But as we have seen, things get unorganized and hinder the game. Personally I loved prophices, factions on the other hand was good but with the unfinished story, somewhat slummer maps ect, did not compare. From reading the forums It seem that most people found prophices to be superior, which would not be bad if factions was an expansion, but it supposed to be a stand alone game.

MY IDEAS:

Anyways heres what I prepose, many ppl have suggested seperate pvp, from pve, I agree but only do that to a certain extent. I woul have the new games not necessarly expand into new places but instead expand the story. Heres an example, You buy the next game, with all its new content, now you have defeated the white mantal, the undead, and held of the charr invasion, inorder to advance you must complete the titan quests and because you owe the dwarfs a favor finish sorrows fernece, ( who else has had trouble finding ppl to do these missions. Now you can port to new maps like ascalon being rebuilt, but you can still go back to old ascalon (prophices ascalon).

You goal now would be to prepare Tyria for it huge offence into the nothern charr lands, so you must travel to Kratya to ask for help, (you of course will be sent on different missions before they will help you) as well as the dwarfs for their gun powder, Cantha for men, Kurziks for their those walker things, luxons for siege turtles. Now as for openning up new areas you could also be sent south to see if the rumors of a large surviving Orr army are true.( that huge blank spot on the map in Tyria will be open explorable). Now you would head north with all that firepower, for new content in missions you could have it were you guard the Ascalon catpults as they bomb Charr homes or be in the invasion force, not that new, but A-net could think of something, but the plus side would be that you could kill charr babies or something this would require like 2 or 3 teams of 8 as well as several NPC's so it would seem like a HUGE battle. Well this is getting to long but you get the idea, expand the story within the game, you could always have a new enemy appear that are allies of the charr or something but adding brand new stuff every 6 months is crazy. This also would still not solve the problem of not enough ppl in towns.

Sorry this is so long, my above solution is just part of a story That I'm writting about GW, I'm a poltics major which is boaring so I take up creative writting as a hobby. So you think the idea of expanding the story is a good idea or what, please dont flame me to bad on the poor writting.
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